Who stole part of our culture?
Technology did. I was barely seven-years-old when I owned my first car and
nine-years-old when I got my second. The first was a Datsun with a chrome
finish along with big fat 4x4 tyres. It was custom built for me and throughout
production at the factory, I was there – supervising, advising, changing the
design every now and again to the annoyance of Production Manager.
Nevertheless, he bit his lower lip and made the changes that I demanded
accordingly. When production work started on the second car, he was less than
amused for this time I went overboard with the specifications.
My Datsun Looked Like This - Except Better |
The Datsun wasn’t built in a
Japanese factory, but in the garage of Dad’s home. It was a wire car that had
everything from a steering wheel to a sturdy chassis. It was not welded
together but, held in place with rubber strips cut from the tube of a discarded
car tyre.
That was how we played as kids back
then when we had time. No, I tell a lie. While we did want to play, playing
time was not a luxury as it is today. Playing back in the 70s was only done
when parents had gone to work. The moment we heard the car drive through the
gates at 6:00pm, it was it was every sibling for themselves. It was scatter
time to bedrooms to pretend we had been engrossed in books.
But we didn’t spend all our time
driving wire cars. We did other stuff too.
Dulu
I’ve asked about, and nobody
seems to know what dulu means –
except, it’s a seed of sorts and it’s also a game of marbles. I really can’t
remember the mechanics of the games, except that we used to dig a small hole in
the ground which, if you got your marble into it, you earned points. With the
fingers of say your right hand arched to provide stability in the same style
used when playing pool, the marble was placed between the tip of the middle
finger of the right hand and the index finger of the left hand. Using the index
finger to pull the middle finger as far back as possible, the marble was
launched to hit other marbles out of the way.
A Game Of Dulu |
Kwepena
The best I can elucidate kwepena, is that there are two girls at
either end of a 5-meter strip. With one girl in the middle of the strip, the
two girls would throw a ball – often made out of banana fibre to try and hit
her. In between trying to avoid being hit, the girl in the middle would have to
pile stones on to each other to win the game.
Kwepena |
Omweso
I stand to be corrected on this, but omweso is not a Luganda word as most people think but, is derived from the Swahili
word – michezo which, means the
‘game’. Omweso requires a board of 32 pits, arranged with eight pits lengthwise towards
the players, and four pits deep. Each player's territory is the 16 pits on their
side of the board. The normal way to win the game is to be the last player to
be able to make a legal move, possible by capturing all an opponent's stones or
reducing the opponent to no more than one seed in each pit.
Omweso |
The catapult
Kids today own
catapults, would have most likely have bought them from the supermarket – and a
Chinese version at that. Aside the joy of owning one, the real ‘meat’ of a
catapult, was foraging deep into the kyalo
thickets with Shamba Man and looking for that perfect ‘Y’ branch, leather pouch
and cutting the rubber straps from the tube of a car tyre.
Those are some of the games that
defined our cultural heritage and which, we have since lost out to technology. Today’s
generation of children will never know what is like to play a real game as we
did growing up in the 70s because today, games are defined as PlayStation,
Candy Crush Saga, Temple Run, Grand Theft Auto and Fruit Ninja for example and
all played on our smart phones. So, tell me - where is the excitement, the
quest, the euphoria in playing games on a Samsung, Techno or Apple smart phone?
Pictures: Amazon, The Guardian, Edge Ug, Alamy
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